ใใซใ ใใICND1/2ใ่ช่ นใงๅใใ
ใใณใใผ่ฉฆ้จใฏ่ช่ นใงๅใใใใฎใใใชใใใ ใใชใใฃ๏ผๅไบบใฎๆๆณ๏ผ
ๅบๆฌๆ ๅ ฑๆ่ก่ ่ฉฆ้จใฎๆ่จๅ้ก่ฉฐใๅใใใปใใใใใคใฉใใงไธๆๆใกใใใฆใ6ๅฒๆญฃ่งฃใงใใใใจใใใใใจๆญฃ็ด่ชไฟกใชใใงใใญโฆโฆ
i686 UEFIใArchใใฉใใใซ้ขไฟใชใใใ่ชไฝใใใฆใใฆๅบใพใฃใฆใชใใฆใใใใใคใณใใฃใฝใ
archinstallbattleใๅไบบ็ใซใฏใใผใใญใผใใใกใใฃใจ้ฃใใใฃใ๏ผ64bit/32bit UEFIใจBIOSใงๅ ฅใๆนใ้ใ๏ผ
archinstallbattleใๅฎ้ใฏใใใพใงๅคงๅคใงใฏใชใใฎใง(่จญๅฎใใกใคใซใใใใคใๆๆธใใใใฐใใใพใ)ใไธๅบฆไปฎๆณใใทใณใจใใง่ฉฆใใฆใปใใ
I think it's safe to say that most of my performance woes with using Lisp for game dev are over. Using Guile 2.9.1 w/ JIT and OpenGL instanced rendering, I can render ~13000 moving sprites at 60fps on my old Thinkpad x220 with Intel integrated graphics. This is a ~3x improvement over using simple batched rendering. The sprites are not y-sorted and no collision tests are performed beyond checking if they left the screen, so in a real game the max throughput will be lower. #gamedev
ๆจใใใญใฐใฉใใณใฐ่จ่ชใ่กฐ้ใใ่ชฌใฏRustใใชใใใใใใใใชใใใใฉๅบใพใฃใใฎใงๆๆญใใใคใคใใใพใ
ๆจใใใผใใฆใงใขใ่กฐ้ใใ่ชฌใซๆฏใใฆใใไบบใใใใใงใใ๏ผ
ใชใใงใใใใ้ๅปใซ้ขใใฃใฆใใใจใใฟใใชใใใจใใฎๆตใใ็นฐใ่ฟใใใใฎใใใใใใใใชใ
root@OpenWrt:/# uname -a
Linux OpenWrt 4.14.78 #0 Thu Oct 25 04:57:58 2018 mips GNU/Linux
ๆๆใซLinux Mintๆฉใใใใ็งใใใพใซใขใใใใผใใใใใขใใใฐใฌใผใใใใใใฆใใใฎใงใใขใใใใผใใใขใใใฐใฌใผใใฎใใๆนใฏ็ฅใฃใฆใใ๏ผใใใๆๅใๅคๆฎตใซใชใฃใฆใฆใใใใใใชใใใใฉใญใผใซใใใฏใใใใใใใซใใใชใฃใฆใใใงใใใญๅคๅ๏ผ
ใจใใใง:don:ใซใใใๆชๆๆธใฏๅบๆใๅคงไฝๅใใฃใฆใใใฎใงๅฎใฎใจใใๆชๆๆธใงใฏใชใใฎใงใฏ๏ผ๏ผ๏ผ
ๆชๆๆธใๅบใใๆชๆๆธใ่ชใใใใๆชๆๆธ in, ๆชๆๆธ outใจใใฆ็ตฑ่จใฎๅฐ้ๅฎถใฎ้ใงๅบใ็ฅใใใฆใใๅ็ใ
โชโชใใใใใใๆใใใจ่ฉณใใไบบใ็ฅ่ฆใๅ ฑๆใใฆใใใใๆชๆๆธใๅบใใๆชๆๆธใ่ชใใใใคใณในใฟใณใ่ฏใใใญใซใชใฃใฆใ
G-Codeใ็ๆใใใฎใงๅๅใฏๆๆฅใใใ(ยดใปฯใป๏ฝ)
ใใฉใใใผใใฉใใใfirefox 63.0ใใตใฃใฆใใ